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I am late to the game, but I recently started working on an Android app
that includes Lua.  Fortunately I have quite a bit of experience with
the JNI and several (non Android) projects where Lua is called from Java...

Now I wonder how other Android/Lua hackers handle 'require' for modules
written in C/C++.  Do you link your modules with Lua into a single
library or do you create several .so files?  If the latter, how do you
trick Lua into loading the right shared object?

- mb