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> On 8 Sep 2017, at 5.16, KHMan <keinhong@gmail.com> wrote:
> 
>  "Most games nowadays use components one way or another"
> 
> I'm not familiar with this "components" thing, or maybe I just didn't look in the right places. I am also confused by "runtime traits".
> 

There's a pretty good explanation of entity-component systems in Wikipedia:

https://en.m.wikipedia.org/wiki/Entity–component–system

Petri