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Hello
I've recently implemented lua into my 3d engine
without any bother. In fact it couldn't have been easier. I'm a
little stuck when it comes to userdata though.
Say I have a structure like...
typedef struct
{
int plop; }Foo, *lpFoo;
And then i have some c code like...
Foo bar;
MyFunction( &bar );
And I'd like my lua script to be as close to
this as possible. I'm guessing I have to user the userdata type but I'm
struggling to work out how. Is there a way to do this? Is there a
tutorial on using userdata? I can't find one specific to it.
Thanks
scott
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