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- Subject: Re: math.random() when lua_Number is int
- From: Shannon Stewman <stew@...>
- Date: Wed, 7 Sep 2005 09:43:29 -0500
On Tue, Sep 06, 2005 at 09:56:50PM -0500, Graham Wilson wrote:
> math.random() doesn't return anything useful when lua_Number is int. I
> think it makes sense for at least the one and two argument versions to
> return something useful, and the attached patch attempts to do this.
Although slightly off-topic, using math.random() is usually ill-advised.
Almost all random number generators in system libraries suffer from
low-periodicity or worse. Numerical Recipes for C Sec. 7.1 (available
freely on the web) has a good explanation of this:
http://www.library.cornell.edu/nr/bookcpdf/c7-1.pdf
I know there's at least one Mersenne-Twister implementation out there (I
think it's in one of lhf's libraries), and the GNU Scientific Library,
although under GPL, has a slew of good rng's. You'll probably be better
off using a reliable rng and rolling your own wrapper than using
math.random(). This is especially true of anything that requires a
modicum of statistical significance.
Cheers!
--
Shannon Stewman | Let us walk through the waning night,
Caught in a whirlpool, | As dawn-rays tickle our toes, the dew soothes
A quartering act: | Our blistered soles, and damp bones stir
Solitude or society? | As crimson cracks under the blue-grey sky.