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- Subject: Debugging coroutines question
- From: Terisquas Brothers <terisquas@...>
- Date: Sat, 24 Sep 2005 09:11:59 +0100 (BST)
I'm trying to write a debugger for lua using tcp/ip ,
and it seems that after some work it starts running :)
I have a problem though, I have most of my functions
in coroutines, plus a dispatcher function which is
called each game frame. The problem is that if I put a
breakpoint on a coroutine (the lua program is executed
under LUA_HOOKLINE and LUA_HOOKCALL so that every line
should come to my debug hook) it will never reach it,
and I'm absolutely sure the code it's being executed.
It seems like the LUA_HOOKLINE doesn't "break" once
coroutine.resume is called. I've been looking at my
code but I can't find any reason which could produce
this behaviour. Is it a known issue/limitation or it's
a fault of mine?
I'm using lua 5.0.2.
TIA
Kak
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