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- Subject: RE: Lua bug application
- From: "Zulfiqar Malik" <zulfiqar.malik@...>
- Date: Tue, 21 Feb 2006 14:38:07 +0500
I have tried all sorts of combinations (same as well as different across the
two projects) like /MT, /MD, /MDd etc. but nothing seems to work. Using
different options sometimes gives even more weird crashes like lua streaming
errors.
Has anyone else reproduced the crash on his/her own system using VS2003? I
have tried with both LUA 5.0 and 5.0.2, but nothing is working out. Thanks
for taking time out.
-----Original Message-----
From: lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of D Burgess
Sent: Tuesday, February 21, 2006 11:58 AM
To: Lua list
Subject: Re: Lua bug application
Not having the compiler ie VS2003 my best guess is that you are using
two different mallocs.
In the dll project you use
RuntimeLibrary="1"
in the main program you use
RuntimeLibrary="0"
I am presuming that these equate to the /MD and /MT compiler
options. Make the option values both /MD (ie "1") and you
should be OK
DB
On 2/21/06, Zulfiqar Malik <zulfiqar.malik@itrango.com> wrote:
> Okay guys, I have finally managed to reproduce the scenario in a very
> minimalist application. Basically the problem occurs when the hook
procedure
> is in a separate DLL. Please find the attached .zip file. It contains two
> projects (Visual Studio 2003), one is the DLL (named: LuaDLL) containing
the
> hook procedure. The other is the project (named: TestLUA) that uses that
dll
> to hook lua events, it also contains the lua scripts that are recursively
> executed. Both are really a few lines of code and no one should have a
> problem understanding them, but if you still do, then please tell me.
> Please change the output paths of the projects to your convenience. I hope
> this helps.
> I hope you can figure the problem out. I really need your help. Thanks in
> advance.
>
> Regards,
> Zulfiqar Inayat Malik.
>
>
>