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- Subject: UNSUBSCRIBE
- From: <andy@...>
- Date: Mon, 05 Jun 2006 15:20:19 -0700
On Mon Jun 5 13:52 , 'E. Wing' <ewmailing@gmail.com> sent:
>I've been using 'require' as basically a #include (actually more like
>#import) for Lua scripts. However, I've been using one of those zip
>packaging systems like zzipllib or PhysFS so all my scripts are
>contained within a single large zip file. This means I cannot use
>standard ANSI C file methods to access these files. In Lua 5.0, I
>simply cut-and-paste the function "luaB_require" function located in
>lbaselib.c and made a few code substitutions to go through my own file
>loaders (which ultimately use loadbuffer) instead of lua_loadfile. I
>was fortunate that this function used all public APIs so I could
>continue to use stock Lua and just make my scripts use my special
>version of require (e.g. mystuff.require).
>
>I've started migrating to Lua 5.1, but the old 'luaB_require' code I
>copied no longer compiles. I noticed that 'require' code base is
>considerably more complicated than before. I've been sniffing around
>loadlib.c, but I'm getting the impression that it uses more than just
>public APIs. I would like to continue using stock Lua.
>
>So I was wondering if somebody can explain to me how I can work with
>the new 5.1 system to load my zipped/archived scripts, in a way that
>doesn't require me to modify stock Lua or modify all my scripts. (I
>prefer my changes to be in the C part of my program).
>
>Thanks,
>Eric
>