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--- andy@carbongraphics.com escreveu:

> 
> 
> On Mon Jun  5 13:52 , 'E. Wing'
> <ewmailing@gmail.com> sent:
> 
> >I've been using 'require' as basically a #include
> (actually more like
> >#import) for Lua scripts. However, I've been using
> one of those zip
> >packaging systems like zzipllib or PhysFS so all my
> scripts are
> >contained within a single large zip file. This
> means I cannot use
> >standard ANSI C file methods to access these files.
> In Lua 5.0, I
> >simply cut-and-paste the function "luaB_require"
> function located in
> >lbaselib.c and made a few code substitutions to go
> through my own file
> >loaders (which ultimately use loadbuffer) instead
> of lua_loadfile. I
> >was fortunate that this function used all public
> APIs so I could
> >continue to use stock Lua and just make my scripts
> use my special
> >version of require (e.g. mystuff.require).
> >
> >I've started migrating to Lua 5.1, but the old
> 'luaB_require' code I
> >copied no longer compiles.  I noticed that
> 'require' code base is
> >considerably more complicated than before. I've
> been sniffing around
> >loadlib.c, but I'm getting the impression that it
> uses more than just
> >public APIs. I would like to continue using stock
> Lua.
> >
> >So I was wondering if somebody can explain to me
> how I can work with
> >the new 5.1 system to load my zipped/archived
> scripts, in a way that
> >doesn't require me to modify stock Lua or modify
> all my scripts. (I
> >prefer my changes to be in the C part of my
> program).
> >
> >Thanks,
> >Eric
> >
> 
> 
> 


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