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Hi,
experts
I had trouble to run my
LuaScene after I just added another table in Lua library registration. The
code below is part of LuaScene program. Is there some explanation why
it fails?
Please pardon my Pascal.
Thanks in advance.
Geo
// Lua library
registration
function luaopen_scene(L :
PLua_State) : Integer;
var i : Integer; begin // Store Scene functions in 'scene' table luaL_openlib(L, 'scene', @_sceneLib, 0); // Store Scene
constants in 'scene' table
lua_pushstring(L, 'scene'); lua_gettable(L, LUA_GLOBALSINDEX); i := 0; repeat lua_pushstring(L, _constants[i].name); lua_pushstring(L, _constants[i].value); lua_rawset(L, -3); Inc(i); until _constants[i].name = nil; // Store key
constants in 'keybaord' table
i := 0; repeat lua_pushstring(L, _keys[i].name); lua_pushnumber(L, _keys[i].value); lua_rawset(L, -3); Inc(i); until _keys[i].name = nil; lua_setglobal(L, 'keyboard'); // Store mouse
button constants in 'mouse' table
i := 0; repeat lua_pushstring(L, _buttons[i].name); lua_pushnumber(L, _buttons[i].value); lua_rawset(L, -3); Inc(i); until _buttons[i].name = nil; lua_setglobal(L, 'mouse'); lua_settop(L,
0);
result := 0; end; |