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Geo Massar wrote:
// Store Scene functions in 'scene' table luaL_openlib(L, 'scene', @_sceneLib, 0); // Store Scene constants in 'scene' table lua_pushstring(L, 'scene'); lua_gettable(L, LUA_GLOBALSINDEX);
luaL_openlib leaves the created table on top of the stack, so you can elide the calls to pushstring and gettable here.
-Mark