lua-users home
lua-l archive

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


Geo Massar wrote:
  // Store Scene functions in 'scene' table
  luaL_openlib(L, 'scene', @_sceneLib, 0);

  // Store Scene constants in 'scene' table
  lua_pushstring(L, 'scene');
  lua_gettable(L, LUA_GLOBALSINDEX);

luaL_openlib leaves the created table on top of the stack, so you can elide the calls to pushstring and gettable here.

					-Mark