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- Subject: Re: Re: How do I manipulate C++ vectors of C structs in Lua?
- From: "Ken Smith" <kgsmith@...>
- Date: Fri, 10 Nov 2006 09:10:21 -0800
On 11/10/06, Zé Pedro <zarroba@gmail.com> wrote:
Hi,
I have a similar problem, instead of a Vector a have a matrix of strings
that I have in C that I want to send to Lua for manipulation in there. I'm
aware that I can do it with metatables but I just don't know how. Imagine I
have the following function:
[snip]
I don't even bother with metatables. I just convert C/C++ structures
and classes to nested tables. I set up a function that looks
something like this and its inverse if I must get the table back into
the C/C++ struct/class.
// global
static SomeClass c;
// export this to Lua
static int class_to_lua_table(lua_State* L)
{
lua_newtable(L);
int table_stack_pos = lua_gettop(L);
lua_pushnumber(L, c.val1);
lua_setfield(L, table_stack_pos, "val1");
lua_pushnumber(L, c.val2);
lua_setfield(L, table_stack_pos, "val2");
subclass_to_lua_table(L, c.sub); // implementation implied
lua_setfield(L, table_stack_pos, "sub");
return 1;
}
Then, once you've registered that function to Lua, you can do this, for example.
c = class_to_lua_table()
print(c.val1, c.val2, c.sub.data1, c.sub.data2)
I find this to be the simplest solution but I basically just use C/C++
to bootstrap into Lua and implement all the logic in Lua so I either
don't need or can easily wrap the methods in the classes. YMMV.
Ken Smith