[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Re: How do I manipulate C++ vectors of C structs in Lua?
- From: "Zé Pedro" <zarroba@...>
- Date: Tue, 14 Nov 2006 10:10:50 +0000
Thanks for the reply, but I'm not sure if that's what I want. I already do something like that when translating C++ classes to lua, but two dimensional arrays, I'm having dificulties seeing how to do it. Taking your example would it be something like:
// export two dimensional arrays to Lua
static int class_to_lua_table(lua_State* L)
{
string[][] matrix = getMatrix(name);
lua_newtable(L);
int table_stack_pos = lua_gettop(L);
for (int i=0; i<matrix.size; i++)
lua_pushnumber(L, matrix.i); //??????
lua_setfield(L, table_stack_pos, i); //??????
for (int j=0; i<matrix[i].size; j++)
lua_pushnumber(L, matrix.i.j); //??????
lua_setfield(L, table_stack_pos, matrix[i][j]);
return 1;
}
It doesn't make much sense to me....
Thanks,
Jose Pedro Tavares
On 11/10/06,
Ken Smith <kgsmith@gmail.com> wrote:
On 11/10/06, Zé Pedro <zarroba@gmail.com> wrote:
> Hi,
> I have a similar problem, instead of a Vector a have a matrix of strings
> that I have in C that I want to send to Lua for manipulation in there. I'm
> aware that I can do it with metatables but I just don't know how. Imagine I
> have the following function:
[snip]
I don't even bother with metatables. I just convert C/C++ structures
and classes to nested tables. I set up a function that looks
something like this and its inverse if I must get the table back into
the C/C++ struct/class.
// global
static SomeClass c;
// export this to Lua
static int class_to_lua_table(lua_State* L)
{
lua_newtable(L);
int table_stack_pos = lua_gettop(L);
lua_pushnumber(L, c.val1);
lua_setfield(L, table_stack_pos, "val1");
lua_pushnumber(L, c.val2);
lua_setfield(L, table_stack_pos, "val2");
subclass_to_lua_table(L, c.sub); // implementation implied
lua_setfield(L, table_stack_pos, "sub");
return 1;
}
Then, once you've registered that function to Lua, you can do this, for example.
c = class_to_lua_table()
print(c.val1, c.val2, c.sub.data1, c.sub.data2)
I find this to be the simplest solution but I basically just use C/C++
to bootstrap into Lua and implement all the logic in Lua so I either
don't need or can easily wrap the methods in the classes. YMMV.
Ken Smith
--
Believe nothing, no matter where you read it, or who said it,
no matter if I have said it, unless it agrees with your own reason
and your common sense.
- Buda
Para quê ter olhos azuis, se a Natureza deixa os meus vermelhos?
- Bob Marley
"Don't try to use what you learn from Buddhism to be a Buddhist;
use it to be a better whatever-you-already-are."
- His Holiness the 14th Dalai Lama
Idealism is what precedes experience; cynicism is what follows.
- David T. Wolf
"Please don't download, because I want to get a pool in my second home."
- Kanye West