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- Subject: RE: LuaBinaries executables for msvcr80.dll?
- From: "Antonio Scuri" <scuri@...>
- Date: Wed, 17 Oct 2007 15:41:36 -0200
Hehehe, the ideia is great. But I don't think that LuaForge has the
resources to do that.
Anyway, there are two free compilers that can be used:
Mingw -> msvcrt.dll
Visual C++ 2005 Express Edition -> msvcr8.dll
Since LuaForge is a UNIX system the work will be complicated because of
Visual C++. And I think that the Visual C++ license is for personal use
only.
It just came to my mind now. Should we explicit name the LuaBinaries DLLs
as they are using different RTLs? For example:
lua51.dll -> msvcrt.dll (build with vc6 or mingw)
lua51rt8.dll -> msvcr8.dll (build with vc8)
Today the two dlls have the same name and can not coexist in the same
system.
Best,
scuri
> -----Original Message-----
> From: lua-bounces@bazar2.conectiva.com.br
> [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Diego Nehab
> Sent: quarta-feira, 17 de outubro de 2007 14:32
> To: Lua list
> Subject: RE: LuaBinaries executables for msvcr80.dll?
>
> Hi,
>
> > Should we be worried about it or should be the one how
> build a module
> > that exhange FILE*?
>
> I think it would be us. Because no matter what happens, it
> will be us that will have to solve the crazy problems once
> thay show up on the list. It could take weeks to isolate this
> problem, because the results are simply undefined.
>
> Now, is there any chance we could setup a LuaForge service
> that would perform this compilation for module writers? Say,
> you upload the source (plus any libs you need) and a config
> file (a la tecmake) and it produces all binaries for you,
> each compatible with a different CRT? Is it even legal to do so?
>
> Regards,
> Diego
>