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- Subject: Re: Lua Cross Compiler
- From: eugeny gladkih <john@...>
- Date: Thu, 03 Apr 2008 14:48:42 +0400
>>>>> "LHdF" == Luiz Henrique de Figueiredo <lhf@tecgraf.puc-rio.br> writes:
>> As most of these devices have only 4MB of Flash it would be very helpful to
>> byte-compile the Lua sourcecode to keep things as small as possible.
LHdF> Precompiling does not imply reduction in size. Stripping debug information
LHdF> helps reducing size but of course gets you less information in case of errors.
LHdF> I think you'd be better off compressing instead of precompiling.
LHdF> See http://lua-users.org/lists/lua-l/2003-05/msg00380.html and that thread.
>> So my question is: Is there anything which could be helpful for cross
>> compiling Lua byte-code
LHdF> The easiest path is to change lundump.c to handle the multiple platforms,
LHdF> especially if the differences are minor. How different are your target
LHdF> platforms?
I guess it's better to modify DumpVar() that it'll store integer
in network (or other) byte order
--
Yours sincerely, Eugeny.
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