|
Hello again. [insert subject] The physics engine is Box2d. ( box2d.org ) This is my current idea for doing this: 1. Bind a lot of functions/simple classes into Lua. 2. Build the rest of the physics engine in Lua. But this is a somewhat large physics engine, so I'm not sure of I would be able to do all of this within a reasonable time-span. Would something like ToLua or LuaPlus be able to port the whole engine without me having to type an extra 5,000 lines of code? ( I can type pretty fast, but I don't want to spend long nights debugging and such. ) If so, could someone please direct me on how to do this? Thanks, --Sgt. Sparky P.S. If I could get a few people who know how to script in Lua, that would be nice. I need a few testers by Dec. 25th to test out my game engine. So far, I've had 6 different people come to me and ask if they could test it out. I've said yes, but none of them know how to program in Lua yet. So if a couple of people (At least 2) could test it out, that would be nice. :D :D :D I hope to have the documentation created by the first release. :) Stay up to date on your PC, the Web, and your mobile phone with Windows Live Click here |