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thanks, that was exactly what i wanted.

> Date: Tue, 25 Nov 2008 11:30:01 +0100
> From: jerome.vuarand@gmail.com
> To: lua@bazar2.conectiva.com.br
> Subject: Re:
>
> 2008/11/25 pan shizhu <pan.shizhu@gmail.com>:
> > This is documented here: http://www.lua.org/pil/8.2.html
>
> The online PiL is outdated with respect to binary modules.
>
> > On Tue, Nov 25, 2008 at 1:20 PM, Raúl Huertas <rax2003_7@hotmail.com> wrote:
> >> I'm starting with lua and i'm very excited learning the C API. Now I know
> >> how to load my functions and use them in a lua program, but...
> >>
> >> I0ve just installed wxWidget and it creates a .so called wx.so. SO when in
> >> lua, the standalone interpreter, finds 'require("wx")' laods that library
> >> automatically. How this can be done? is there any special function to create
> >> in that shared library? a lua_openlib(). How the module get loaded
> >> automatically?
>
> The different module searchers that are used by the 'require' function
> are described in the online manual [1]
>
> Basically all you need is to define the name of your module along with
> its package name, for example foo.bar where foo is the package and bar
> is the module name. You then have to create a shared library which
> exports a symbol named luaopen_foo_bar (if foo contains additionnal
> dots, replace them with underscores). This symbol must be a
> lua_CFunction [2]. The shared library should be named with a name
> corresponding with one of the entries of package.cpath, for example
> foo/bar.so.
>
>
> [1] http://www.lua.org/manual/5.1/manual.html#pdf-package.loaders
> [2] http://www.lua.org/manual/5.1/manual.html#lua_CFunction


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