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thank you all, this ws very helpful > Date: Tue, 25 Nov 2008 22:35:18 -0500 > From: jlabenski@gmail.com > To: lua@bazar2.conectiva.com.br > Subject: Re: > > On Tue, Nov 25, 2008 at 12:20 AM, Raúl Huertas <rax2003_7@hotmail.com> wrote: > > Hello! > > > > I'm starting with lua and i'm very excited learning the C API. Now I know > > how to load my functions and use them in a lua program, but... > > > > I0ve just installed wxWidget and it creates a .so called wx.so. SO when in > > lua, the standalone interpreter, finds 'require("wx")' laods that library > > automatically. How this can be done? is there any special function to create > > in that shared library? a lua_openlib(). How the module get loaded > > automatically? > > Just to be sure, you do not have to use the wx.so shared lib for Lua's > require() function if you don't want to for whatever reason. > Alternatively, you can link your C++ program, static or dynamically, > to the wxLua and wxWidgets libs/dlls. See the sample app wxLuaFreeze > for the simplest incarnation of using a wxLuaState to run your Lua > code. The decision is yours, either way should work equally well. > > Regards, > John Connect to the next generation of MSN Messenger Get it now! |