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- Subject: Re: Visualising comparative programming language performance
- From: Rob Kendrick <lua-l@...>
- Date: Fri, 5 Jun 2009 12:49:18 +0100
On Fri, 5 Jun 2009 13:43:27 +0200
steve donovan <steve.j.donovan@gmail.com> wrote:
> On Fri, Jun 5, 2009 at 1:23 PM, Jerome
> Vuarand<jerome.vuarand@gmail.com>
> > Given how most of these comparative benchmarks implementation use
> > and abuse of C libraries (often for the reason that they are
> > shipped with the interpreter), I don't think the spirit of that
> > game is to use pure Lua.
>
> So what are the rules? You have to use a stock distribution, and
> whatever C libraries ship with that? So (say) there was a Lua
> distribution that came with TinyC (name of package escapes me), that
> would be game as well, with inlined C?
The rules are not concrete, but are judged on spirit. You can have
common libraries installed on request.
--
B.