On Fri, Sep 4, 2009 at 1:59 PM, Raymond Jacobs<
raymondj@gmail.com> wrote:
> Greetings all,
>
> I'm currently developing a write-once-run-anywhere game authoring tool,
> which uses lua for scripting.
>
> Our main 'VM' is in C++/Win32/DirectX, but we have strong aspirations for:
>
> Flash10
> Silverlight
> XNA
>
> So far, I've found very little in the way of getting Lua to run on these
> platforms.
>
> The closest I have come, is using lua-alchemy for Flash/Flex; but they lack
> the C-API which we rely on.
>
> I've found various C#/.NET lua implementations however, due to the
> 'lockdown' of silverlight and XNA it doesn't seem they will work.
>
> So the questions are;
>
> Is there any concern among the Lua group about the difficulties of spreading
> Lua to these new and popular technologies?
>
> Are we simply waiting for a 'native' Lua VM Library to be written by an
> industrious fellow, in C# or the like?
>
> What are some basic difficulties in writing/porting a lua compiler/vm with
> the C-API present?
>
> Am I mistaken in any of my assertions, maybe I'm just missing something?
>
>
> Any feedback i can get on this would be excellent,
>
> Thanks,
>
> Raymond Jacobs
> Owner,
> Ethereal Darkness Interactive
>
www.edigames.com
>
>
>
>
>