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- Subject: Re: In place modification/assignment - A Patch
- From: "Robert G. Jakabosky" <bobby@...>
- Date: Mon, 27 Jun 2011 18:22:39 -0700
On Monday 27, Joshua Jensen wrote:
> ----- Original Message -----
> From: Ian Millington
> Date: 6/26/2011 5:04 PM
>
> > A while back I posted a commercial job offer for someone to help add
> > in-place mutation operators to Lua (+=, -=, *=, /=, %= and ^=). My
> > domain is in a scripting language for games, and a good deal of the
> > lua scripts consist of changing variable values, such as:
> >
> > target.health -= 2
> > player.ammo.shells -= 1
> >
> > so this saves a *lot* of typing.
>
> This just made my day.
>
> It isn't just about typing. It's also about performance. When written
> like:
>
> player.ammo.shells = player.ammo.shells - 1
>
> Lua must:
>
> * Look up player.
> * Look up ammo.
> * Look up shells.
> * Subtract 1.
> * Look up player.
> * Look up ammo.
> * Set via hash the shells key to be the result of the subtraction.
That is almost right, the last two lookups come before the 'substract'
operation.
Opcodes:
1 GETGLOBAL 0 -1 ; player
2 GETTABLE 0 0 -2 ; "ammo"
3 GETGLOBAL 1 -1 ; player
4 GETTABLE 1 1 -2 ; "ammo"
5 GETTABLE 1 1 -3 ; "shells"
6 SUB 1 1 -4 ; - 1
7 SETTABLE 0 -3 1 ; "shells" -
>
> When written as "player.ammo.shells -= 1", Lua must:
>
> * Look up player.
> * Look up ammo.
> * Look up shells.
> * Subtract 1.
> * Directly store the result.
>
> Hooray! (I hope this is how the patch works, anyway...)
The new syntax saves two lookups(one global, one table) in this example.
Opcodes:
1 GETGLOBAL 0 -1 ; player
2 GETTABLE 0 0 -2 ; "ammo"
3 GETTABLE 1 0 -3 ; "shells"
4 SUB_EQ 1 -4
5 SETTABLE 0 -3 1 ; "shells" -
The last operation is still a normal "SETTABLE". No special support for
modifying a table slot directly, doing so wouldn't work with tables/userdata
that have __index/__newindex metamethods.
> I have just pushed this to the LuaPlus repository on GitHub, #ifdef'ed
> as LUA_MUTATION_OPERATORS.
>
> Josh
--
Robert G. Jakabosky