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- Subject: Re: int64 support in 64bit architecture
- From: Eric Wing <ewmailing@...>
- Date: Wed, 11 Apr 2012 11:37:52 -0700
On 4/11/12, steve donovan <steve.j.donovan@gmail.com> wrote:
> On Wed, Apr 11, 2012 at 1:42 PM, Alex Queiroz <asandroq@gmail.com> wrote:
>> Unless it's possible to create the IDs consecutively starting from 1.
>
> But they often come from outside, and Outside has its own logic ;)
>
> steve d.
>
The lack of a natural 64-bit number is also very painful for automatic
binding bridges like LuaCocoa. In addition to IDs, there are sometimes
enumerated types and constants that are defined towards the integer
max range.
On a related note, anybody know if there is LNUM patch for Lua 5.2?
Thanks,
Eric
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Beginning iPhone Games Development
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