De: Johnson Lin <arch.jslin@gmail.com>
Para: Lua mailing list <lua-l@lists.lua.org>
Enviadas: Terça-feira, 29 de Janeiro de 2013 13:29
Assunto: Re: How do you debug your Lua scripts?
2013/1/29 steve donovan <
steve.j.donovan@gmail.com>:
> On Tue, Jan 29, 2013 at 2:41 PM, Jose Marin <
jose_marin2@yahoo.com.br> wrote:
>> Is there any tool that allows us to insert breakpoints in Lua scripts?
>
> Paul K's ZeroBrane is pretty cool (and cross-platform)
>
>
http://studio.zerobrane.com/>
> Recently the Koneki project released 0.9 of their Eclipse LDT, which
> also supports debugging.
>
> steve d.
>
I have to say +1 on ZeroBraneStudio.
I've used it on my Ludum Dare project, based on Love2D, and I am going
to try using it on my other game project which embeds LuaJIT. To my
understanding, you can use the debugging server to break/pause the Lua
scripts embedded in your game project. It got pretty decent
documentation as well.
best regards,
Johnson Lin