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- Subject: Re: [ANN] llua Higher-level C API for Lua
- From: Rena <hyperhacker@...>
- Date: Sat, 15 Mar 2014 21:45:42 -0400
On 2014-03-15 4:27 PM, "Jeremy Ong" <jeremycong@gmail.com> wrote:
>
> > I've been working on a Lua library recently that uses classes, but other
> > than that I've avoided C++ features (such as templates and the STL) for fear
> > that I don't want my library to depend on a huge C++ runtime. I hope I
> > haven't got it all wrong... Classes are damn nice to have (and templates
> > would be nice too), but I don't want to drag in all of the STL and have my
> > library be potentially unusable on small devices.
>
> You realize templates are a compile-time thing right?
>
I suspected as much, but I wasn't totally sure. Thanks for the confirmation :)
- References:
- [ANN] llua Higher-level C API for Lua, steve donovan
- Re: [ANN] llua Higher-level C API for Lua, Andrew Starks
- Re: [ANN] llua Higher-level C API for Lua, steve donovan
- Re: [ANN] llua Higher-level C API for Lua, Andrew Starks
- Re: [ANN] llua Higher-level C API for Lua, steve donovan
- Re: [ANN] llua Higher-level C API for Lua, Dirk Laurie
- Re: [ANN] llua Higher-level C API for Lua, Tim Hill
- Re: [ANN] llua Higher-level C API for Lua, Andrew Starks
- Re: [ANN] llua Higher-level C API for Lua, Rena
- Re: [ANN] llua Higher-level C API for Lua, Jeremy Ong