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On 16/03/2014 4:26 AM, Jeremy Ong wrote:
And use of templates usually produces much larger object code when compared to C. Every time you use std::string the compiler will generate lots of code.I've been working on a Lua library recently that uses classes, but other than that I've avoided C++ features (such as templates and the STL) for fear that I don't want my library to depend on a huge C++ runtime. I hope I haven't got it all wrong... Classes are damn nice to have (and templates would be nice too), but I don't want to drag in all of the STL and have my library be potentially unusable on small devices.You realize templates are a compile-time thing right?
Hence C++11 and extern templates (a very useful new feature).