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- Subject: Re: Decrypting Lua 5.0 Bytecode
- From: "Alias Zero" <alias.zero2097@...>
- Date: Mon, 27 Feb 2006 20:55:15 +1100
I linked to the scripts here:
http://www.unhandledexceptions.com/~agret/luascripts.zip
in my original message.
As for defining the number as interged how would I go about that? I'm
not really familiar with lua.
On 2/27/06, Pavel Antokolsky aka Zigmar <zigmar@gmail.com> wrote:
> On 2/27/06, Alias Zero <alias.zero2097@gmail.com> wrote:
> > With Lua 5.0 I get:
> >
> > C:\cygwin\home\Agret\lua-5.0\bin>luac.exe -l C:\PSP\GTA\LUASCRIPTS\SPAWN.LUA.LC
> > luac: virtual machine mismatch in C:\PSP\GTA\LUASCRIPTS\SPAWN.LUA.LC:
> > size of number is 8 but read 4
> I guess compiling luac and lua with number defined as interged might
> help. But still you have got the possibility of them using customized
> lua, and in this case, it might turn much more difficult for you to
> disassemble.
>
> --
> Best regards,
> Zigmar
>
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