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- Subject: Re: Getting lua to travel on .NET and the like
- From: Timothy Baldridge <tbaldridge@...>
- Date: Sat, 5 Sep 2009 07:37:51 -0500
Because several frameworks like XNA and Silverlight only allow 100%
managed code. I think the C++ to CLR compilation would make the use of
unmanager pointers wouldn't it?
But using the Java version sounds good. I just glanced at the code,
and it doesn't look that hard to translate. The two languages are very
similar in syntax.
Timothy
On Sat, Sep 5, 2009 at 5:19 AM, John Hind<john.hind@zen.co.uk> wrote:
> I'm missing something here ...
>
> If what you want is .NET Managed Code, the Microsoft compilers will generate
> that from C++ (and therefore from the standard Lua sources which are C++
> compatible C). Why do you need to translate to C#?
>
>> -----Original Message-----
>> From: lua-bounces@bazar2.conectiva.com.br [mailto:lua-
>> bounces@bazar2.conectiva.com.br] On Behalf Of steve donovan
>> Sent: 05 September 2009 08:14
>> To: Lua list
>> Subject: Re: Getting lua to travel on .NET and the like
>>
>> On Sat, Sep 5, 2009 at 8:44 AM, Raymond Jacobs<raymondj@gmail.com>
>> wrote:
>> > I agree, just seems no one has undertaken this yet, I wonder why.
>>
>> Because it's hard ? ;)
>>
>> Here's a suggestion for someone with the need and some time: work with
>> a pure-Java implementation of Lua like Kahlua and translate that to
>> C#. A much more natural fit, given the (intended) simularities of the
>> languages.
>>
>> steve d.
>
>
--
“One of the main causes of the fall of the Roman Empire was
that–lacking zero–they had no way to indicate successful termination
of their C programs.”
(Robert Firth)