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- Subject: Re: Anyone using Lua on Haiku?
- From: Coda Highland <chighland@...>
- Date: Fri, 10 Aug 2012 11:09:47 -0700
On Fri, Aug 10, 2012 at 11:06 AM, Patrick Rapin <toupie300@gmail.com> wrote:
>> I think the biggest issue with a Lua API on Haiku is the fact that the
>> Haiku API is heavily dependent on threads, so handling that from within
>> Lua would be difficult.
>
> That can be a real difficulty for sure.
>
>> Not to mention that the API is all C++, and we
>> would have to make Lua and virtual methods play nice.
>
> But this is no problem ! All the bindings I wrote for Lua up to now
> were from C++ projects.
> And those projects highly depend on virtual methods.
> I even tend to think it is easier to cleanly bind C++ libraries than C
> libraries; at least the resulting binding is easier to use (because of
> the native object model).
>
I find it tedious, but I do agree that it tends to be clean.
Doesn't SWIG have a bindings generator for Lua?
/s/ Adam